9/14/2023 0 Comments Age of mythology favor![]() ![]() Egyptians are the slowest builders in the game, but can be sped up with the use of the Pharaoh unit. Egyptian buildings are quite often free, taking only time to build. Egyptians are also not as reliant upon wood as the Greeks and Norse. Egyptian players are granted automatic tower upgrades when they reach the Classical age, making them a good choice for a defensive player. ![]() By the time the fifth monument is built, favor is generally rolling in quite quickly. Monuments start small, but gain considerable size and power as they are built. Egyptian favor is gained through a series of five monuments, built by the laborers. Priests also heal nearby allied troops and are considered a ranged unit for purposes of combat. Priests can not empower buildings (with the exception of those who worship Ra), but can be very effective in combat versus myth units. Egyptians can also build further hero units (the priest) at their temples. The Pharaoh is an Egyptian hero who is also very effective in combat. With one exception, only the Pharaoh can empower. Units are built faster and all gathering done at that particular drop site is enhanced. ![]() This simply means he is able to speed up whatever is occurring at that building. He is given the ability to 'empower' buildings. Each Greek major god also grants a unique unit in the Mythic age, built at the fortress.Įgyptians are slightly more difficult to play, mainly because one of their best units (the Pharaoh) is a unit unlike any unit in any other game. Pegasus is an aerial unit and as such can only be killed by ranged units or buildings. Once a temple is built, the Greek player can also build Pegasus as much as they like. He can not be replaced if killed, although he is fairly swift so should be able to scout large amounts of the map before he is killed. Greeks start each game with a scout unit called a Kataskopos. This unique hero is The Argo and is a naval only unit. The only exception to this rule is Poseidon, who grants an extra hero who is researched at the dock. They are researched at the town center and each major god grants unique heroes at each age advance. They are very powerful units and as a result are capped at a limit of 4 heroes. Greek heroes are all named units from stories everyone knows. It is important to note that favor is gained by the Greeks in a diminishing returns system. Greeks gain favor by worshipping at the temple they build in the Archaic age. ![]() The Greeks are possibly the easiest civilization to play in AoM because they play almost exactly like any civilization from earlier Age of games. Each gains favor (a resource needed to build all mythological units and research) in a different way. The civilizations which can be chosen are the Greeks, the Egyptians and my personal favorite, the Norse. This means that for a full game, the player will end up with the major god chosen at the start, as well as three minor gods, each more powerful than the last. Choose carefully though as once the research is completed, you will not be able to rescind the choice made. Each time the player begins research for the next age, they will be offered a choice of two minor gods to worship and gain benefits from. There are 4 ages in a standard game (less if you win or lose early!) consisting of the Archaic age, the Classical age, the Heroic Age and finally the Mythic Age. There are 3 distinct civilizations in AoM to choose from, with each offering the player the choice of 3 major gods to choose from at the start of a game. ![]()
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